Massachusetts Institute of Technology
Sign in | Create Account

FoE5: At What Cost? The Privacy Issues that Must Be Considered in a Digital World.

The vast range of new experiments to facilitated greater audience participation and more personalized media content bring are often accomplished through much deeper uses of audience data and platforms whose business models are built on the collection and use of data. What privacy issues must be considered beneath the enthusiasm for these new innovations? What are the fault lines beneath the surface of digital entertainment and marketing, and what is the appropriate balance between new modes of communication and communication privacy?

Participants: Jonathan Zittrain (Harvard University) and Helen Nissenbaum (New York University)

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Created
November 21, 2011 08:39
Category
License
All Rights Reserved (What is this?)
Additional Files


Viewed
4067 times

More from Futures of Entertainment

FoE3: Conversation--Wealth, Value, and Social Production

FoE3: Conversation--Wealth, Value, ...

Added over 4 years ago | 01:04:00 | 32225 views

FoE2 Day 2 Introductory Remarks

FoE2 Day 2 Introductory Remarks

Added 6 months ago | 00:53:49 | 382 views

FoE5 Day 2 Introductory Remarks--Grant McCracken

FoE5 Day 2 Introductory Remarks--Gr...

Added over 1 year ago | 00:20:32 | 4154 views

FoE4: Unboxing the Medium

FoE4: Unboxing the Medium

Added over 3 years ago | 01:54:00 | 12778 views

FoE4: Transmedia Design and Conceptualization – The Making of Purefold

FoE4: Transmedia Design and Concept...

Added over 3 years ago | 01:16:00 | 22357 views

FoE5: Collaboration? Emerging Models for Audiences to Participate in Entertainment Decision-Making

FoE5: Collaboration? Emerging Model...

Added over 1 year ago | 01:28:00 | 3748 views