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Videos for Category Humanities, Arts and Social Sciences (786)

Lindquist Lab Documentary

Lindquist Lab Documentary

Class of 2009

Added over 4 years ago | 00:04:53 | 9514 views

A short documentary on how the study of yeast cells can lead to breakthroughs in Parkinson's Disease. By MacGregor Campbell, Monica Vargas and Stephanie Dutchen.

Reinventing the Wheel

Reinventing the Wheel

Class of 2010

Added over 4 years ago | 00:07:01 | 12395 views

Can MIT's Green Wheel or Copenhagen Wheel reinvent the bicycle? Can they reinvent the city? Find out in a short documentary by Josh Feblowitz, Joe Calamia, Nidhi Subbaraman and Morgan Sherburne.

Who's on Broad? Knowledge at the Freedom School

Who's on Broad? Knowledge at the Fr...

The Community Innovators Lab

Added over 4 years ago | 00:02:25 | 9939 views

Story #7 the Who's On Broad digital story series.

Who's on Broad? Gilds Steakhouse

Who's on Broad? Gilds Steakhouse

The Community Innovators Lab

Added over 4 years ago | 00:02:48 | 11127 views

Story #6 for the Who's On Broad digital story series.

Alfred and Sidney at the Spot

Alfred and Sidney at the Spot

The Community Innovators Lab

Added over 4 years ago | 00:03:17 | 4582 views

Story #5 for the Who's On Broad digital story series.

GAMBIT Research Video Podcast Episode 4 Part 1, Infernal Adaptation

GAMBIT Research Video Podcast Episo...

Singapore-MIT GAMBIT Game Lab

Added over 4 years ago | 00:23:14 | 14999 views

In EPISODE 4 PART 1, "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation", our Sound Director Abe Stein discusses his newest paper on the 2010 EA Games/Visceral release "Dante's Inferno" and it's relation to the c...

GAMBIT Research Video Podcast Episode 4 Part 2, Infernal Adaptation

GAMBIT Research Video Podcast Episo...

Singapore-MIT GAMBIT Game Lab

Added over 4 years ago | 00:22:00 | 14450 views

In EPISODE 4 PART 2, "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation", our Sound Director Abe Stein discusses his newest paper on the 2010 EA Games/Visceral release "Dante's Inferno" and it's relation to the c...

GAMBIT Research Video Podcast Episode 4 Part 3, Infernal Adaptation

GAMBIT Research Video Podcast Episo...

Singapore-MIT GAMBIT Game Lab

Added over 4 years ago | 00:17:19 | 14453 views

In EPISODE 4 PART 3, "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation", our Sound Director Abe Stein discusses his newest paper on the 2010 EA Games/Visceral release "Dante's Inferno" and it's relation to the c...

GAMBIT Research Video Podcast Episode 4 Part 4, Infernal Adaptation

GAMBIT Research Video Podcast Episo...

Singapore-MIT GAMBIT Game Lab

Added over 4 years ago | 00:16:44 | 14371 views

In EPISODE 4 PART 4, "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation", our Sound Director Abe Stein discusses his newest paper on the 2010 EA Games/Visceral release "Dante's Inferno" and it's relation to the c...

Prokopoff Concert in the Lewis Music Library, April 23, 2010

Prokopoff Concert in the Lewis Musi...

Library Sponsored Special Events

Added over 4 years ago | 00:54:28 | 8912 views

The eighth annual Prokopoff Concert honoring a gift of violin music to the Lewis Music Library from Lois Craig. Performed by MIT students.

GAMBIT Takes On Cancer: Game Prototypes: Anna Kotova

GAMBIT Takes On Cancer: Game Protot...

GAMBIT Takes On Cancer-Three Game Prototypes

Added over 4 years ago | 00:25:10 | 12030 views

Throughout the spring semester of 2010, GAMBIT's Lead Interaction Designer, Marleigh Norton challenged a group of three MIT UROPs (Nick Ristuccia, Anna Kotova and Michael Lin) with the task of each creating three game prototypes. The ga...

GAMBIT Takes On Cancer: Game Prototypes: Michael Lin

GAMBIT Takes On Cancer: Game Protot...

GAMBIT Takes On Cancer-Three Game Prototypes

Added over 4 years ago | 00:13:54 | 11400 views

Throughout the spring semester of 2010, GAMBIT's Lead Interaction Designer, Marleigh Norton, challenged a group of three MIT UROPs (Nick Ristuccia, Anna Kotova and Michael Lin) with the task of each creating three game prototypes. The g...