Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted 4 years by Anonymous 00:00:25

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated almost 2 years ago

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
48360 times

More from Futures of Entertainment

FoE3: Franchising, Extensions and Worldbuilding

FoE3: Franchising, Extensions and W...

Added almost 6 years ago | 02:00:00 | 43734 views

FoE5: The Futures of Music

FoE5: The Futures of Music

Added almost 3 years ago | 02:02:00 | 5150 views

FoE5: Spreadable Media--Creating Value and Meaning in a Networked Society.

FoE5: Spreadable Media--Creating Va...

Added almost 3 years ago | 00:56:52 | 8369 views

FoE3 Introductory Remarks--Henry Jenkins

FoE3 Introductory Remarks--Henry Je...

Added almost 6 years ago | 00:50:59 | 30194 views

FoE5: Cities and the Future of Entertainment (MIT Communications Forum)

FoE5: Cities and the Future of Ente...

MIT Communications Forum

Added almost 3 years ago | 02:06:00 | 6831 views

FoE3: Conversation--Wealth, Value, and Social Production

FoE3: Conversation--Wealth, Value, ...

Added almost 6 years ago | 01:04:00 | 33497 views