Massachusetts Institute of Technology
Sign in | Create Account

From Theory to Design to Research. Seven Steps of the Game Development Circle of "Afterland"

How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design elements to challenge players’ expectations and force them to rethink their conceptual framework. Afterland is an atypical video game, because it is both research-based and grounded on a learning theoretical framework called “recursive learning”. To provide insights into the theoretical background and the application of pedagogical theories to the game design process this video offers a deeper look behind the scenes. The leading researcher Konstantin Mitgutsch and the game director Matthew Weise are reflecting and revisiting the process of developing the development circle of the game. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Singapore-MIT GAMBIT Game Lab

Singapore-MIT GAMBIT Game Lab

Category: Education | Updated over 2 years ago

Created
September 07, 2011 14:32
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
7017 times

More from Singapore-MIT GAMBIT Game Lab

Rosemary Introduction

Rosemary Introduction

Added almost 5 years ago | 00:01:03 | 5013 views

GAMBIT Research Video Podcast Episode 6, Part 2 "Creating Dream Logic"

GAMBIT Research Video Podcast Episo...

Added over 4 years ago | 00:22:49 | 14213 views

GAMBIT Game Of The Week Teaser 2011

GAMBIT Game Of The Week Teaser 2011

Added almost 4 years ago | 00:00:57 | 11981 views

 GAMBIT GOTW Podcast 2: Shadow Shoppe

GAMBIT GOTW Podcast 2: Shadow Shoppe

Added 5 years ago | 00:06:00 | 19493 views

A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex Schwartz, Owlchemy Labs

A GAMBIT Class: CMS.611 Creating Vi...

Added over 2 years ago | 00:27:52 | 4210 views

Episode 8, Part 1 Making a GAMBIT Game

Episode 8, Part 1 Making a GAMBIT Game

Added 4 years ago | 00:06:50 | 11159 views