From Theory to Design to Research. Seven Steps of the Game Development Circle of "Afterland"
How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design elements to challenge players’ expectations and force them to rethink their conceptual framework. Afterland is an atypical video game, because it is both research-based and grounded on a learning theoretical framework called “recursive learning”. To provide insights into the theoretical background and the application of pedagogical theories to the game design process this video offers a deeper look behind the scenes. The leading researcher Konstantin Mitgutsch and the game director Matthew Weise are reflecting and revisiting the process of developing the development circle of the game. Video Produced by Generoso Fierro, Edited by Garrett Beazley
Comments (0)
It looks like no one has posted a comment yet. You can be the first!
You need to log in, in order to post comments. If you don’t have an account yet, sign up now!
- Created
- September 07, 2011 14:32
- Category
- Tags
- License
- All Rights Reserved (What is this?)
- Formats
- H.264 Video (mp4), m4v
- Additional Files
- Viewed
- 6288 times
More from Singapore-MIT GAMBIT Game Lab
GAMBIT Research Video Podcast Episo...
Added over 2 years ago | 00:11:55 | 11553 views
AudiOdyssey
Added over 3 years ago | 00:01:51 | 4290 views
Symon Trailer
Added almost 3 years ago | 00:00:30 | 4145 views
Snap Escape Trailer (NEW!)
Added over 3 years ago | 00:00:27 | 5225 views
Episode 6, Part 3 Making a GAMBIT Game
Added over 2 years ago | 00:09:54 | 10210 views
GAMBIT Research Video Podcast Episo...
Added 3 years ago | 00:23:56 | 17036 views
