Massachusetts Institute of Technology
Sign in Create Account

FoE5: At What Cost? The Privacy Issues that Must Be Considered in a Digital World.

The vast range of new experiments to facilitated greater audience participation and more personalized media content bring are often accomplished through much deeper uses of audience data and platforms whose business models are built on the collection and use of data. What privacy issues must be considered beneath the enthusiasm for these new innovations? What are the fault lines beneath the surface of digital entertainment and marketing, and what is the appropriate balance between new modes of communication and communication privacy?

Participants: Jonathan Zittrain (Harvard University) and Helen Nissenbaum (New York University)

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 2 years ago

Created
November 21, 2011 08:39
Category
License
All Rights Reserved (What is this?)
Additional Files


Viewed
5555 times

More from Futures of Entertainment

FoE2: Fan Labor

FoE2: Fan Labor

Added over 2 years ago | 02:08:21 | 1138 views

FoE5: The Futures of Music

FoE5: The Futures of Music

Added over 3 years ago | 02:02:00 | 5655 views

FoE1: Transmedia Properties

FoE1: Transmedia Properties

Added over 2 years ago | 02:13:30 | 3129 views

FoE5: The Futures of Serialized Storytelling

FoE5: The Futures of Serialized Sto...

Added over 3 years ago | 01:57:00 | 5835 views

FoE3: Welcome

FoE3: Welcome

Added over 6 years ago | 00:02:34 | 30256 views

FoE5: Spreadable Media--Creating Value and Meaning in a Networked Society.

FoE5: Spreadable Media--Creating Va...

Added over 3 years ago | 00:56:52 | 9100 views