Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Global Flows, Global Deals

The Internet has altered transnational media flows, making it easier to move content across national and geographic boundaries, but complicating the economic structures that support these flows. How do we manage global distribution in the current context? What is the impact of the Internet on the interaction between local audiences and globalised content? What is the role of international audiences as taste-makers, and what can that tell us about making content relevant to multiple local audiences? How do we balance international distribution windows with audiences who move content themselves?

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated almost 2 years ago

Created
January 15, 2009 10:06
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
37206 times

More from Futures of Entertainment

FoE4: The ROI of ROFL: Why Understanding Popular Culture Should Matter to the C-Suite

FoE4: The ROI of ROFL: Why Understa...

Added over 4 years ago | 01:04:00 | 8381 views

FoE5: At What Cost? The Privacy Issues that Must Be Considered in a Digital World.

FoE5: At What Cost? The Privacy Iss...

Added almost 3 years ago | 01:03:00 | 4965 views

FoE3: Consumption, Value and Worth

FoE3: Consumption, Value and Worth

Added over 5 years ago | 02:00:00 | 65703 views

FoE3: Conversation--Wealth, Value, and Social Production

FoE3: Conversation--Wealth, Value, ...

Added over 5 years ago | 01:04:00 | 33343 views

FoE3 Introductory Remarks--Henry Jenkins

FoE3 Introductory Remarks--Henry Je...

Added over 5 years ago | 00:50:59 | 30048 views

FoE3: Making Audiences Matter

FoE3: Making Audiences Matter

Added over 5 years ago | 01:52:00 | 50714 views