Massachusetts Institute of Technology
Sign in

FoE3: Global Flows, Global Deals

The Internet has altered transnational media flows, making it easier to move content across national and geographic boundaries, but complicating the economic structures that support these flows. How do we manage global distribution in the current context? What is the impact of the Internet on the interaction between local audiences and globalised content? What is the role of international audiences as taste-makers, and what can that tell us about making content relevant to multiple local audiences? How do we balance international distribution windows with audiences who move content themselves?

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments.

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 8 years ago

January 15, 2009 10:06
All Rights Reserved (What is this?)
Additional Files

44014 times

More from Futures of Entertainment

FoE4: Unboxing the Medium

FoE4: Unboxing the Medium

Added over 8 years ago | 01:54:00 | 16990 views

FoE3: Conversation--Wealth, Value, and Social Production

FoE3: Conversation--Wealth, Value, ...

Added 9 years ago | 01:04:45 | 38064 views

FoE3 Introductory Remarks--Henry Jenkins

FoE3 Introductory Remarks--Henry Je...

Added 9 years ago | 00:50:59 | 34637 views

FoE4: Transmedia for Social Change

FoE4: Transmedia for Social Change

Added over 8 years ago | 01:43:00 | 11897 views

FoE3: Franchising, Extensions and Worldbuilding

FoE3: Franchising, Extensions and W...

Added 9 years ago | 02:00:40 | 49877 views

FoE4: Revenge of the Origami Unicorn--Five Key Principles of Transmedia Entertainment

FoE4: Revenge of the Origami Unicor...

Added over 8 years ago | 00:53:43 | 17632 views