Massachusetts Institute of Technology
Sign in Create Account

FoE3: Global Flows, Global Deals

The Internet has altered transnational media flows, making it easier to move content across national and geographic boundaries, but complicating the economic structures that support these flows. How do we manage global distribution in the current context? What is the impact of the Internet on the interaction between local audiences and globalised content? What is the role of international audiences as taste-makers, and what can that tell us about making content relevant to multiple local audiences? How do we balance international distribution windows with audiences who move content themselves?

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 2 years ago

Created
January 15, 2009 10:06
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
38122 times

More from Futures of Entertainment

FoE2 Day 2 Introductory Remarks

FoE2 Day 2 Introductory Remarks

Added over 2 years ago | 00:53:49 | 917 views

FoE5: Cities and the Future of Entertainment (MIT Communications Forum)

FoE5: Cities and the Future of Ente...

MIT Communications Forum

Added over 3 years ago | 02:06:00 | 7406 views

FoE6: From Participatory Culture to Political Participation

FoE6: From Participatory Culture to...

Added over 2 years ago | 01:56:35 | 1823 views

FoE4: Producing Transmedia Experiences--Participation & Play

FoE4: Producing Transmedia Experien...

Added over 5 years ago | 01:49:00 | 17499 views

FoE1: User-Generated Content

FoE1: User-Generated Content

Added over 2 years ago | 02:29:59 | 792 views

FoE4: Free? Contemporary Media Business Models

FoE4: Free? Contemporary Media Busi...

Added over 5 years ago | 01:37:00 | 16875 views