Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Global Flows, Global Deals

The Internet has altered transnational media flows, making it easier to move content across national and geographic boundaries, but complicating the economic structures that support these flows. How do we manage global distribution in the current context? What is the impact of the Internet on the interaction between local audiences and globalised content? What is the role of international audiences as taste-makers, and what can that tell us about making content relevant to multiple local audiences? How do we balance international distribution windows with audiences who move content themselves?

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Created
January 15, 2009 10:06
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
36845 times

More from Futures of Entertainment

FoE6: The Futures of Video Gaming

FoE6: The Futures of Video Gaming

Added over 1 year ago | 01:52:20 | 1350 views

FoE6 Day 1 Opening Remarks - Laurie Baird and Ana Domb

FoE6 Day 1 Opening Remarks - Laurie...

Added over 1 year ago | 00:35:38 | 1592 views

FoE2 Day 1 Introductory Remarks

FoE2 Day 1 Introductory Remarks

Added over 1 year ago | 00:54:38 | 646 views

FoE5: Creating with the Crowd--Crowdsourcing for Funding, Producing and Circulating Media Content.

FoE5: Creating with the Crowd--Crow...

Added over 2 years ago | 01:56:00 | 4919 views

FoE4: Transmedia Design and Conceptualization – The Making of Purefold

FoE4: Transmedia Design and Concept...

Added over 4 years ago | 01:16:00 | 23073 views

FoE5 Day 2 Introductory Remarks--Grant McCracken

FoE5 Day 2 Introductory Remarks--Gr...

Added over 2 years ago | 00:20:32 | 4916 views