SQUEEZICKS: Game Of The Week: Episode 6
Squeezicks is a game based on research investigating the simulation of soft bodies in games. Physically simulated objects in games are usually rigid so they are only able to move and rotate. A block of wood is an example of a rigid body you see in everyday life.
However, this does not allow for such transformations as bending, stretching, twisting, and tearing. This requires soft body physics. Imagine a block of gelatin in your hand. It yields if you push on it, but goes back to its original shape when you stop. It jiggles if you move your hand, and if you're not careful you can poke a finger through it or rip it in half. These are the sorts of things soft body physics can do.
Achieving real-time soft body physics such as you see in a video game - as opposed to pre-rendered physics like in movies--is a difficult problem both because of the complex algorithms required to mimic soft bodies in a believable way and the thousands of computations per second it takes to make the game run at a reasonable speed. This game uses simulation techniques which make it possible.
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What is the Game of the Week? This is the Game of the Week.
Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: Squeezicks Game Of The Week
- March 23, 2012 13:40
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