GAMBIT GOTW Podcast 4: Pierre
Singapore-MIT GAMBIT Game Lab Game of the Week Podcast 4: PIERRE featuring GAMBIT Sound Director: Abe Stein
Pierre: Insanity Inspired is a quick-to-play action game about a cat, but it is also a piece of research about how we as players deal with failure in games. Pierre specifically looks at how failure is communicated to players. As an experiment, we have made a game that is sometimes quite rude to players when they fail. Does this make us more or less motivated to continue playing?
What is the Game of the Week? THIS is the Game of the Week.This week's game is PIERRE!
PLAY IT FOR FREE AT:
Over 6 weeks, beginning, Monday Oct. 5th, the Singapore-MIT GAMBIT Game Lab blog will be hosting a game of the week extravaganza, highlighting each of our 6 summer prototypes for a week at a time. This week's game is PIERRE. The Game of the Week content can be explored at http://gambit.mit.edu/updates/gotw/. We will be posting behind the scenes coverage of our design process, including video, postmortems, concept art, music, early design documentation, commentary from scholars and press, and much more. We hope that by exposing our process to the public, we can encourage innovation in game development and game studies, for industry and academia alike. Come and play. We have made some games for you!
Video Produced by Generoso Fierro, Edited by Garrett Beazley, Post Production Sound by Abe Stein.
- November 16, 2009 11:48
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