FoE4: Producing Transmedia Experiences--Participation & Play
If we assume that transmedia experiences introduce new opportunities for the audience to participate, what are the new opportunities and challenges for the creators and owners of these transmedia properties? One of the most overt forms of transmedia storytelling, the Alternate Reality Game (ARG), often makes participation a central and defining aspect of transmedia experiences, and creates opportunities to engage participants in play, performance and game-like systems. How can these interactive and participatory experiences be planned for? What is their function in the larger transmedia experience, and how do we understand the relative roles of the “author” and the “audience” in creating transmedia experiences?
Moderator: Ivan Askwith – Director of Strategy, Big Spaceship
Panelists include: Frank Rose – Wired contributor and author of Welcome to the Hyperdrome (W. W. Norton, forthcoming); Jordan Weisman – CEO and Founder, Smith & Tinker; Louisa Stein – San Diego State University; Mia Consalvo – MIT; Ken Eklund – Writerguy, World Without Oil
It looks like no one has posted a comment yet. You can be the first!
You need to log in, in order to post comments.
- December 10, 2009 10:08
- All Rights Reserved (What is this?)
- Additional Files
- 21120 times
More from Futures of Entertainment
Added almost 8 years ago | 01:43:00 | 11744 views
Added almost 9 years ago | 01:59:14 | 45608 views
Added almost 9 years ago | 01:42:59 | 34690 views
Added almost 8 years ago | 01:37:00 | 19489 views
Added almost 8 years ago | 01:04:00 | 10687 views
Added almost 9 years ago | 00:02:34 | 33362 views