Episode 3, Part 1 Making a GAMBIT Game
MAKING A GAMBIT GAME Ep 3, Pt 1. PROTOTYPING THE GAME
IN EPISODE 3 OF MAKING A GAMBIT GAME, After only the first week at the GAMBIT US LAB Team 4 (Elude) has created three prototypes of their game (two digital and one paper prototype). The prototypes are then reviewed by the GAMBIT Staff. Afterwards, the GAMBIT staff meets to discuss the team's progress.
In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .
"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.
CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010
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Drew plays the first paper prototype as part of the team’s 2nd week review
Posted over 2 years by GambitGameLab 00:00:32
Drew gives his comments about his playthrough of the prototype
Posted over 2 years by GambitGameLab 00:05:46
Drew plays one of the digital prototypes
Posted over 2 years by GambitGameLab 00:08:08
the team’s first attempt attaching metaphorical meaning to the game objects (balloons and a bird)
Posted over 2 years by GambitGameLab 00:10:56